Gaming since the dawn of time: the history and present of board and tabletop games

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Games as a mirror of civilization
Board and table games have been with us for thousands of years. They are a reflection of the culture, time and society in which they were created. While today we can sit down at a table and play Carcassonne, Settlers of Catan or the strategic Twilight Imperium, our ancestors entertained themselves in different ways – and yet we would find many similarities in their games to those of today. After all, gaming isn’t just fun. It’s a way to train the mind, improve logic and strategy, but also socialization and empathy.
But who actually played board games? Were they the preserve of the rich, or did ordinary people enjoy them too? And what fate befell them in a time when the world was not as open to play and imagination as it is today? Let’s take a look at the fascinating history of board games, from ancient civilisations to the present day, when we are in a true golden age of gaming.
First Games: Ancient times at the gaming table
You might think that board games are a modern man’s thing, but the opposite is true. The earliest evidence of board gaming dates back to ancient Egypt, Mesopotamia and India. For example, the game of Senet, found in Egyptian tombs and played as early as 5,000 years ago, was not only a form of entertainment but also had spiritual significance. Egyptians believed that winning the game symbolized the passage to the afterlife.
In Mesopotamia, the Royal Game of Ur, found in the tombs of Sumerian kings, was played. It was a tactical game similar to backgammon today. A few millennia later, games like Go in China and Chess in India were developed and spread around the world, becoming the basis of strategic thinking.
And who played these games? Surprisingly, not just the nobility and the rich – even the commoners had their simpler games. While the aristocracy enjoyed strategic and ritual games, the common people made do with dice, stones or simple boards. Games thus became a kind of link between classes and generations.

The Middle Ages and the Renaissance: the Golden Age of Chess and the Oppression of Gambling
In the Middle Ages, board games were very popular, although their status was not always rosy. Nobles and rulers loved strategic games, the most important of which was chess. These spread from India through Persia to Europe, where they became a symbol of nobility and intellect. Many rulers and warlords saw chess as a way to improve their strategic thinking, and there were even theories that chess masters were often great warriors.
However, it was not only the nobility who fell for the games – the common people also played board and dice games, but these often came into conflict with ecclesiastical authorities. Dice games were considered gambling and therefore sinful. Many church institutions and secular governments tried to regulate or even ban them, mainly because subjects often lost property and created social problems in gambling. This did not mean, however, that gambling disappeared – it was just played in secret or in the guise of “innocent” fun.
The Renaissance brought a new wind to gaming culture. With the rise of science, art and printing, the first printed game manuals and rules began to appear, allowing games to become more widespread. New variations of games, such as Tarot cards, emerged, which were transformed from their original mystical purpose into a tool for entertaining card games. Gaming was no longer just for the elite – it was slowly but surely making its way into all levels of society.
The New Age and the Industrial Revolution: games for the masses
With the advent of the modern age and the Industrial Revolution, board games became more accessible than ever before. Previously, game boards and pieces were often handmade, making them expensive and accessible mainly to the wealthy classes. However, with the development of printing and mass production, games became cheaper and faster to produce, allowing them to spread to the middle and lower classes.
The 19th century saw the birth of the first modern board games as we know them today. For example, in 1824, The Mansion of Happiness was created as a sort of precursor to today’s ‘travel games’ – players moved pieces around a track to try to get to ‘paradise’. Similar games were often moralistic and intended to teach good behaviour. The first commercially successful board games, such as chess, checkers, and card games like poker and bridge, were also developed at this time.
An interesting phenomenon of the 19th century was that board games began to be used not only for entertainment but also for education. Many games had historical, geographical or logical themes and aimed to teach children and adults new skills. This period also saw the creation of games that reflected the social changes of the time – for example, Monopoly, which was originally created as a critique of capitalism.
However, as the number of games grew, so did the criticism. Some religious groups considered gaming to be ‘idle’ and some politicians feared that it might distract people from work. Still, board games were enjoying a golden age and setting the stage for the next revolution – the entry into the 20th century and the rise of modern gaming giants.

The 20th century: the rise of iconic games and gaming giants
In the 20th century, board games became an integral part of family entertainment. Thanks to mass production, better materials and the growing popularity of leisure activities, games that we now consider classics began to appear on the market. The first half of the century brought games such as Scrabble (1938), a word game that immediately won fans among lovers of language puzzles, or Monopoly (1935), which originated as a satire on capitalism but paradoxically became a symbol of economic strategy.
Another milestone was the release of the war strategy game Risk (1957), which allowed players to “conquer the world” and is still one of the most famous board games today. Family games such as Clue (1949) (known in Europe as Cluedo), a detective game that put players in the role of investigators searching for a murderer in a mansion full of suspects, also proliferated at this time.
After World War II, games experienced a huge boom due to growing affluence, and especially in the 1970s and 1980s, the first complex strategy games and RPG systems appeared on the scene. In 1974, Dungeons & Dragons (D&D) was created, a revolutionary role-playing game that started a whole new genre of tabletop gaming. Instead of a rigid game board and strict rules, it offered the freedom to create your own stories and worlds. This attracted millions of players and laid the foundations for modern RPGs.
With the growing popularity of TV and video games, many feared that tabletop games would take a back seat, but the opposite has happened – the gaming industry has adapted and started to combine new technologies, better game mechanics and innovative ideas. The foundations for today’s golden age of board games have been laid.
The last 60 years: The Golden Age of Board Games
Since the 1960s, board and table games have experienced an unprecedented boom. Game design is evolving, mechanics are becoming more sophisticated and gaming is no longer just a pastime for children or families – it is becoming a serious hobby that appeals to all age groups.
The 80s and 90s: the breakthrough of European gaming
While America was still dominated by classics like Monopoly, Risk and D&D, a new wave of board games was being born in Europe. The biggest revolution came from Germany, where the concept of eurogames – strategic board games that emphasise tactics, minimising chance and player interaction – was born. The most important of these was Settlers of Catan (1995), which defined modern board games and opened the door to deeper gaming experiences for the general public.
2000-2020: the golden era and the Kickstarter boom
With the advent of the internet and crowdfunding platforms like Kickstarter came an explosion of creativity. New creators were given the opportunity to fund their games directly from the community, leading to an incredible number of innovative projects. Cooperative games have emerged where players don’t compete but work together against the game itself (Pandemic, Gloomhaven), narrative games that combine gameplay with story (Arkham Horror, Nemesis), and micro games that have shown that even with a few cards you can create a deep gaming experience (Love Letter, The Mind).
Today: the digital and hybrid revolution
What about today? Board games have not only survived the advent of video games, but have found a symbiosis with them. Digital adaptations of board games are emerging (e.g. Tabletop Simulator, Board Game Arena) that allow remote play. Hybrid games that combine physical components with mobile apps (XCOM: The Board Game, Mansions of Madness) are also emerging.
Today, board games are enjoying unprecedented popularity. People are looking for an alternative to screens, they want to spend time with friends and family and discover new game worlds. Thousands of new titles are released every year, and this trend doesn’t seem to be ending.

Playing as brain training: What does the science say?
Board and board games are not just fun – they have a profound effect on our brains, cognitive abilities and social skills. Neuroscience and psychology researchers are exploring how gaming affects different aspects of the human mind, and the results are fascinating.
1. Development of intelligence and thinking
Playing strategy games such as chess, Settlers of Catan or Gloomhaven greatly improves logical thinking, memory and planning skills. Studies show that playing more complex board games regularly increases brain plasticity, which means the brain can adapt better to new situations. Players of these games tend to be better at solving problems and making quicker decisions, which is useful not only in games but also in everyday life.
Children who play strategy and logic games often have better math and language skills. For example, games like Scrabble help to expand vocabulary, while chess develops analytical thinking.
2. Games as prevention against dementia
Research shows that playing board games regularly can help delay the onset of Alzheimer’s disease and dementia. People who maintain mental activity through games throughout their lives have better memory, concentration and cognitive flexibility. For example, a study published in The New England Journal of Medicine found that seniors who play board games have up to a 50% lower risk of cognitive decline.
3. Social and emotional benefits
Playing board games is not only about training your brain, but also about strengthening social bonds. Cooperative games like Pandemic or Arkham Horror promote teamwork and communication skills. Playing in a team helps people develop empathy, patience and the ability to handle frustration.
For children, games are a great way to learn fairness, respect for rules and healthy competition. Psychologists recommend playing board games as a tool for developing emotional intelligence, especially for children who have trouble socializing or suffer from anxiety.
4. Reduce stress and improve mood
Playing board games activates the production of dopamine, the happiness hormone, which improves mood and reduces stress. In a world full of digital overload, board games are a great way to take your mind off screens and spend quality time with loved ones.
Conclusion: the future belongs to board games
Although digital entertainment may seem to dominate the world, board games have not only survived, but are experiencing the biggest boom in history. Thanks to innovation, integration with technology and scientifically proven benefits for the brain and mental health, they have become a modern-day phenomenon.
While in the past board games were the preserve of kings and aristocrats, today everyone from children to adults to the elderly can enjoy them. Whether we play for fun, to train our minds, or simply because we love stories and strategy, one thing is certain: board games will be with us in the future – and perhaps even more so than ever before!
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